Cata Bicho
The claw doesn't cheat. If it got away, that was you.
this game wants your phone sideways. go on, turn it.
plays fine with your thumb
The claw doesn't cheat. If it got away, that was you.
this game wants your phone sideways. go on, turn it.
plays fine with your thumb
A collector's claw machine with no dice roll where it counts: you stop the cart over the critter and lock the precision bar, and the steadiness of those two moves decides whether it comes up. Every catch pays coins back, so a good aim plays all afternoon on ten coins. There are 120 critters across four galleries: thirty plushies, then creatures built piece by piece that get weirder with every gallery you unlock. Art from Kenney's Animal Pack Remastered and Monster Builder Pack.
A collector's claw machine with no dice roll where it counts. You drive the claw to a spot on the floor of the box, hold to lower it, and let go when the teeth are level with the critter. How steady those two moves are decides whether it comes up. There are 120 critters across four galleries, and clearing one gallery opens the next.
Two ways to drive, by finger or mouse: the joystick pushes in a direction, like a mall machine, and dragging your finger inside the glass points at a spot on the floor. Holding outside the joystick and the glass, or on the button, lowers the claw; letting go closes it. On keyboard, arrows or WASD move and the space bar lowers and releases. The button tells you what your finger does right now.
Steadiness is 60% depth and 40% alignment, and the critter comes up if it reaches what that critter demands; rares demand more. You start with ten coins and pay one per descent, never for driving. Every catch pays back 1, 3, 5 or 10 coins by rarity, and the result card shows the two grades separately.
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real fullscreen, no bar at all: in Safari, Share (or ⋯) → Add to Home Screen