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Rabeada

Rabeada

No drift, no win.

plays fine with your thumb

A 3D arcade racer in the coin-op style: eight cars, three laps and one rule — drifting charges the turbo. Slide into the corner, hold the drift until the bar fills and pop the turbo on the straight to steal the position from whoever braked properly. Four tracks: the packed-grandstand speedway, the palm-lined seaside strip, the stone desert and the mountain pass of hairpins between cliffs. 3D models from Kenney's CC0 kits; everything else — track, sound and distant scenery — is generated by code.

controls
touch · keyboard
device
best sideways
players
1
levels
4
difficulty
medium

how to play

A 3D race with eight cars, three laps and four tracks. You start in eighth. The throttle is automatic: what you decide is where to turn, where to drift and when to pop the turbo. On the grass your top speed collapses, and cutting corners costs you.

On the keyboard, ← → or A D steer, holding space, Shift or Z in a corner drifts, X, ↑ or W fires the turbo, ↓ or S brakes and ESC pauses. On a phone, the ◀ ▶ buttons sit on the left and DRIFT and TURBO on the right; tapping outside the buttons pauses.

A drift only starts with speed and the wheel turned, and drifting doesn't brake: the car crosses the corner sideways without losing pace, and only sideways does the turbo bar fill. Hit turbo and it spends the whole bar at the highest of the three marks you reached: 1.2, 2.1 or 3.1 seconds of push, with the speed cap 18% higher.

The four tracks are a ladder: the speedway is wide and walled on both sides, the place to learn the drift; the seaside strip removes half the walls; the desert is fast and open, and a mistake there costs you far; the sierra is the highest and narrowest, hairpin after hairpin. Each track keeps your best time and a podium medal.

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