Arrasa
You are the villain. Twenty stages, twenty bosses, and every pixel is a weapon.
this game wants your phone sideways. go on, turn it.
plays fine with your thumb
You are the villain. Twenty stages, twenty bosses, and every pixel is a weapon.
this game wants your phone sideways. go on, turn it.
plays fine with your thumb
You are a titan flying over a world where every pixel is real matter: sand pours, water floods, lava melts stone, fire eats the forest, and whatever loses its support collapses. Heroes arrive in waves to bring you down — spearmen, archers, catapults, knights, ballistas and healing priests in the Valley; riflemen, drones, tanks, snipers and helicopters in the Metropolis; pirates, cannons, seaplanes, harpooners and submarines in the Archipelago; grenadiers, patrol walkers, turrets and jet fighters in the Fortress — and **every stage ends in a boss**, twenty of them, from guard captains to the core. Twenty stages, four worlds, ten powers unlocked one by one (beam, blast, lightning, napalm, aegis, cryo, dynamite, prism, meteor and black hole), and the scenery as your weapon: topple the tower with the archers on it, cut the bridge pillar as the tanks cross, open the ground under the catapult, breach the reactor and let the acid run.
You're a titan flying over a world where every cell is matter: sand pours, water floods, lava melts stone, and whatever loses its support collapses. Heroes arrive in waves to bring you down. The stage ends when the last of them dies, or when your health hits zero.
On keyboard, WASD or the arrows fly; the mouse aims and any button fires, held down for the continuous powers. Switch powers with 1 through 0, Q and E, the brackets, the mouse wheel or the bar. N opens the minimap, ESC pauses, M mutes. On a phone, a thumb in the bottom-left corner flies, and any other finger aims from the titan and fires.
Every cell you change is worth a point and every dead hero is worth their sheet. Destroying nonstop builds heat, which becomes a multiplier up to x9; stopping to look cools it down. Your charge is 100 and refills in about four seconds. Your health is 100 and only comes back after three seconds without taking a hit.
There are twenty stages across four worlds, and every stage ends in a boss. Stage bosses call reinforcements while they're standing; world bosses close stages 5, 10, 15 and 20 with far more health. Winning opens the next stage, and some wins unlock a new power, up to the black hole after stage 17.
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that’s how Safari’s bar gets out of the game’s way
real fullscreen, no bar at all: in Safari, Share (or ⋯) → Add to Home Screen